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Figment is a TTRPG inspired by Planescape and other similar settings. This tactical TTRPG is designed to allow players a variety of options in and out of combat along with a unique fantasy setting full of big ideas and bigger places. Players can pick from 15 classes each with powerful options and various choices for customization, as well as over 40 ancestries to pick from.  Just as important as your character's sword is their ideals and convictions, represented by 30 factions characters will put themselves and their beliefs to the test as they face the wonders and terrors the infinite planes have to offer.  Additionally, players have access to special prestige classes to further customize their characters. Magic on the planes is anything but stable and will create feedback events that can help or hinder in spectacular fashion. I hope you enjoy and please leave any feedback below.

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSupernaut26
GenreAction
TagsDreams, Experimental, Tactical RPG, Tabletop role-playing game

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Click download now to get access to the following files:

Figment Source Book 1st draft 1.8 MB
Figment Character Sheet.pdf 304 kB
One Shot Compendium.pdf 7.1 MB

Development log

Comments

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For the most part, I really rather like this. It's a fairly straight-forward and interesting take on "planar fantasy" gaming, with a relatively well thought-out metaphysics.

That said, there are a couple things that stuck out for... less that delightful reasons.

  • The Adventurers Code. A cosmically-enforced law requiring that everyone directly involved in a violent conflict avoid death on both sides, or face significant penalties. I understand the impulse that lead to this, but wow. This would either heavily bias the universe in favour of a Lawful-Evil stasis, or require that the universe be unerringly perfect.
  • "Official Approval" from the City Council to be an Adventurer means you get sent non-declinable contracts with zero warning before-hand, in exchange for "leeway when breaking objects or trespassing." Given that there's no upkeep from City Council, or compensation in the event of death, that's a terrible deal. Arguably, it's a form of Wage Slavery, but somehow with less stability. "Never anything illegal" is a pretty meaningless clause, given the City Council.
  • The City Council, with it's one-vote-per-Major-Faction system, would either be eternally deadlocked, with no hope of ever achieving anything ever, or it would be a puppet-government controlled through blackmail, bribery, and cats'-paw assassinations. The Brokers and The Silent seem like they would be the most likely to be in control.
(+1)

Thanks for giving it a read and the feedback. The Code was added more as a fun afterthought for explaining the odd conventions of TTRPGS, it certainly needs a look at for future versions. The City Council and official approval were intended to be a humorous comment on that kind of overly bureaucratic type of governance and wage slavery. These are things that I intended to flesh out but for now are a bit unbaked for sure. In the future I plan to make a full city guidebook that will cover much of that in greater depth to flesh it out. Thanks again for the feedback

I just read the rules and the additional systems and I gotta say that this is VERY good. It truly feels like a game made for me. I smashed that Follow button to stay tunned to updates.

Thanks, I am not sure I will be updating much soon but if you have any feedback feel free to drop it.

I had the joy of playtesting this game. It sparked imagination and joy with the entire group. A perfect middle road between OSR, Planescape, and more modern games. If you enjoy character creation and gameplay without limitations on your creativity, you can find a lot to love here.